Zero Hour Welcome to Zero Hour, an online multiplayer first-person shooter with realistic size and resource management set in multiple places in Bangladesh. Take on challenging cooperative missions with up to ten players, or go it alone with up to nine AI team members. In the fast-paced 5v5 PvP mode, take on missions like bomb defusal and hostage rescue that call for strategic planning. Determine your path through gripping scenarios by interacting with objective-driven NPCs and taking on diverse tasks. a realistically scaled and resource-managed online tactical first-person shooter set in several locations in Bangladesh. Taking cues from other tacti-cal shooter games, Zero Hours attempts to provide a very realistic experience for both PvP and cooperative gameplay. The goal of the defenders is to prevent the bomb from being defused or to prevent their hostage from being freed and/or fleeing. Rather, it is the attackers' responsibility to neutralize the device or free the hostage. It is also possible for both teams to win if they take out the entire opposition. However, coop immerses you in a more realistic Close Quarters Battle with a wider variety of strategies than PvP. MS-09 units are given a variety of mission goals in cooperative play, such as assassination, hostage situations, bomb situations, and more. Features Planning Table: Similar to how blueprints are used, MS-09 Unit (The Attacking Team) can brainstorm plans at the beginning of each round by sketching a 3D miniature version of the playing area on the planning table. Doors: The doors aid in promoting a deliberate and slow gameplay style, which helps to create a more realistic feel. Both teams would be hesitant to enter a room since they won't be able to see what's happening behind the door. Breaker Switch: The entire operation building that you're playing on goes dark when you flip this switch. The players will be unable to see their sur-roundings as a result of doing this. Then, by utilizing tactical flashlights or night vision goggles, the attacking team may be able to obtain the upper hand. When the attackers are employing NVGs, the Defending Team can retaliate by blinding them with flares and tactical lamps, which also allow them to see. Resource Management: Each team needs to manage its resources over the course of three rounds. The attacking team possesses two to three sets of seven different sorts of weaponry and five to seven sets of four different kinds of devices. The opposing team is equipped with three sets of seven different kinds of gadgets and three sets of five different kinds of weapons. While the secondary gadgets are not restricted to any team, these devic-es only occupy the first slot. Both Teams will keep the weapon from the previous rounds if they survive; however, if an attacker dies, they forfeit the gun they used in that round. Moreover, weapons from deceased players can be taken by any team. Since everything in the coop is free, resource management is not something you should be concerned with. But the weapons you find on your foes cannot be equipped. Hostage: Because of its unique attitude, the prisoner that the defenders are holding will escape if they are not careful. It is vital to monitor the hos-tage for this reason. If needed, the hostage can also be moved by the defenders. Slow/Fast Reload: Two categories of reloads exist. both quickly and slowly. You will be allowed to keep your magazine even though the sluggish re-load will take a little longer. Fast reloading will also drop your magazine but reload it much more quickly. You can also use the default key, h, to check your magazine. Gameplay Intense PvP Action Take part in competitive 5v5 PvP matches in a variety of game modes, including as deathmatch, hostage rescue, and bomb defusal. Play in a com-petitive environment with a thorough leaderboard and tier system. Make strategic decisions when choosing your loadout because you will lose your restricted weaponry and gadgets when you die. Intense Tactical Action The gameplay in Zero Hour is extremely painstakingly intense and slow-paced. The game features realistic gunplay and circumstances where win-ning requires quick thinking and well-executed strategy. Before acting, use the planning table to review procedures and create a strategy. Recall that every move matters and that strategy, accuracy, and teamwork are necessary for success. Novel Weapon and Gameplay Features Customization Take a look at more than eighteen different maps that are situated in different parts of Bangladesh and have special features like dynamic shutters, bulletproof glass, and working elevators for tactical benefits. To give your missions more tactical depth, strategically use the breaker switch to con-trol the lights in the buildings. Select from more than 23 unique weapons and 18 utilities, with a focus on teamwork and resource management. Customize your weapons in-depth to achieve the best possible results by changing the foregrips, sights, and rails. Checking magazine bullet counts and repackaging magazines for efficiency is a great way to get immersed in reality. Mechanisms of Dynamic Doors Doors serve as both a barrier and a lifeline. While terrorists are setting up alarms and traps, cautiously infiltrate. Attackers, meanwhile, have more than four breach methods at their disposal: the kick, door rammer, C2 explosives, and rear kick paired with grenades. This gives them a range of tactics to use when navigating these crucial entrance points. Dynamic Suspect AI Deal with a range of suspects, each exhibiting unique tendencies. Some even use suicide bombs, and others use long-range maps and sniper tech-niques. They can even detect approaching fire and pace their moves carefully to maximize safety. Suspects are dynamic, so you never know what they'll do next, so you have to stay on your toes. Your K9 Companion Your missions will feel more emotive and immersive with the K9 Attack Dog function. You begin the game as a dog handler, tasked with starting your adventure with a little, monikersa puppy. After initially sleeping in a cage, the puppy soon warms up and begins to play, accompanying the player across the training grounds. The dog companion is ready for mission deployment following the completion of three missions successfully. Back to Download Page Download pdf version